
Alternatively, there are commissions for equipment, gear pieces, accessories, books, and furniture. They could encounter bandits or wild animals and, subsequently, they may achieve advance further or get wounded in the process. For example, an adventurer might want to travel to faraway lands, which means you’d give them more gold for their journey.
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Once you’ve commissioned an artifact, you’re given a series of event decisions. As such, these guests also tend to appear in your lands randomly. As far as I can tell, being inspired tends to be random. To amass more, you’ll need to commission guests who have an inspiration. Some nations in Crusader Kings III: Royal Court already start with their own artifacts (including historical and legendary variants). The RNG artifacts of Crusader Kings III: Royal Court

Plus, anytime there are events when they’d stumble or make a fool of themselves, you’d experience a significant decrease in your stress levels. Sure, that would lower your vassal’s opinion of you, but that’s their comeuppance for trying to instigate a revolt. Perhaps my favorite is turning an annoying vassal into a court jester (a returning fave). Your personal champion, meanwhile, can take your place if you’re challenged in a duel. For instance, assigning people as bodyguards, food tasters, and cupbearers might prevent assassination plots. Just like whatever items you equip or place in your abode, these followers tend to confer boons as well. My only gripe is that many dilemmas become redundant and repetitive later in the campaign.Īpart from this, you’ve also got access to several new court and royal positions. This is a positive aspect of the expansion, as it presents your character as someone who takes on a lot of responsibilities, all while displaying your dynasty’s might. There are even random events and a Hold Court action where people might petition you for new titles or present their dilemmas. Your court, essentially, acts as a separate screen for you to show off your exploits to your courtiers and guests. Along the way, you’ll obtain boosts to different facets, such as prestige, renown, piety, vassal opinion, prowess, and even the number of knights. By finding various artifacts, your character (if they hold a kingdom or empire title and they’re part of the feudal or clan system) can increase the level of grandeur. Unfortunately, it’s also bogged down by a rather tiresome system that becomes forgettable as you go along.ĭecorating your castle keep and assigning court positionsįollowing the concept of grand strategy combined with RPG mechanics, Crusader Kings III: Royal Court gives you a titular royal court, a keep that you can adorn with various trappings. Truth be told, the expansion did amaze me when I had just started my run. Likewise, you’ll get to try an overhauled culture system to make campaigns more dynamic. It’s got a slew of features for you to try out, most notably the search for artifacts and decorating your keep. Crusader Kings III: Royal Court, the first major expansion for Paradox Interactive’s Medieval Era grand strategy game releases today.
